Systematic literature review resulted in 148 studies that proposed a total of 359 usability guidelines. In order to identify different perspectives on usability a systematic literature review was conducted. This study aims to develop a comprehensive list of usability guidelines suitable for multiple platforms and genres of smartphone applications.Ī controlled experiment was conducted, and it highlighted that even popular and established apps have usability problems. Hence the usefulness of existing guidelines is severally limited. However, smartphone applications are usually developed for multiple platforms and targeted for a variety of users. These guidelines can be classified into three disjoint sets: platform specific guidelines, genre specific guidelines, and generic guidelines. Several usability guidelines have been proposed to improve the usability of smartphone apps. Other new material covers performing research with children, older adults, and people with cognitive impairments. This Research Methods in HCI revision contains updates throughout, including more detail on statistical tests, coding qualitative data, and data collection via mobile devices and sensors. Continual technological evolution has led to an explosion of new techniques and a need for this updated 2nd edition, to reflect the most recent research in the field and newer trends in research methodology. Chapters cover a broad range of topics relevant to the collection and analysis of HCI data, going beyond experimental design and surveys, to cover ethnography, diaries, physiological measurements, case studies, crowdsourcing, and other essential elements in the well-informed HCI researcher's toolkit. Since the first edition was published in 2009, the book has been adopted for use at leading universities around the world, including Harvard University, Carnegie-Mellon University, the University of Washington, the University of Toronto, HiOA (Norway), KTH (Sweden), Tel Aviv University (Israel), and many others. Research Methods in Human-Computer Interaction is a comprehensive guide to performing research and is essential reading for both quantitative and qualitative methods. The instructions compiled from both sources have been comparatively tested by using two built prototypes from the distinctive guidelines. To build the guidelines, this research compared literature-based guidelines to industry-based ones, extracted from a vast compendium of available apps dedicated to WHS. It uses an empirical approach applied to an open-air WHS city: Weimar and its Bauhaus and Classical Weimar sites.
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This article aims to fulfil this literature gap and discusses how to develop specific guidelines for a better WHS experience. Despite the guidelines for mobile usability being broadly available, they are generic, and none of them concentrates specifically in cultural heritage. In order to have a successful app, its development must consider usability aspects aligned with reliable content. However, not all of the apps have the same efficiency.
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This scenario of intense production of new software for mobile devices results in a myriad of apps providing information about almost all the cultural segments, including those dedicated to UNESCO World Heritage Sites (WHS). Technological improvements and access provide a fertile scenario for the creation and development of mobile applications.